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Summary of A Multi-step Minimax Q-learning Algorithm For Two-player Zero-sum Markov Games, by Shreyas S R et al.


A Multi-Step Minimax Q-learning Algorithm for Two-Player Zero-Sum Markov Games

by Shreyas S R, Antony Vijesh

First submitted to arxiv on: 5 Jul 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
In this paper, researchers introduce a novel iterative procedure for solving two-player zero-sum Markov games, providing theoretical guarantees for its boundedness. Building on results from stochastic approximation, they show that their minimax Q-learning algorithm converges almost surely to the game-theoretic optimal value when model information is unknown. The proposed algorithm is demonstrated to be effective and easy to implement through numerical simulations.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper solves a tricky problem in game theory by creating a new way to find the best solution for two-player games. Imagine playing a game where you’re trying to outsmart your opponent, but you don’t know all the rules. The researchers developed an algorithm that can still find the best strategy even when you’re not sure what the other player will do. They tested their idea and showed it works well in practice.

Keywords

* Artificial intelligence