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Summary of Solving the Qap by Two-stage Graph Pointer Networks and Reinforcement Learning, By Satoko Iida and Ryota Yasudo


Solving the QAP by Two-Stage Graph Pointer Networks and Reinforcement Learning

by Satoko Iida, Ryota Yasudo

First submitted to arxiv on: 31 Mar 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed deep reinforcement learning model, the two-stage graph pointer network (GPN), is designed to solve the Quadratic Assignment Problem (QAP) more efficiently than heuristics. By extending a previously developed GPN for Euclidean Traveling Salesman Problem (TSP) and adding new algorithms for QAP, the authors demonstrate that their approach can provide semi-optimal solutions for benchmark problem instances from TSPlib and QAPLIB.
Low GrooveSquid.com (original content) Low Difficulty Summary
The researchers tackle the challenging Quadratic Assignment Problem (QAP), which is NP-hard and difficult to solve with traditional methods. They propose a deep reinforcement learning model called two-stage graph pointer network (GPN) that can find good solutions quickly. The GPN is extended from a previous model for Euclidean Traveling Salesman Problem (TSP) and modified to work specifically for QAP. The authors test their approach on benchmark problem instances and show that it provides semi-optimal solutions.

Keywords

* Artificial intelligence  * Reinforcement learning