Summary of Bvr Gym: a Reinforcement Learning Environment For Beyond-visual-range Air Combat, by Edvards Scukins et al.
BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat
by Edvards Scukins, Markus Klein, Lars Kroon, Petter Ögren
First submitted to arxiv on: 26 Mar 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper presents the BVR Gym, a reinforcement learning environment designed to investigate potential air combat tactics in beyond-visual-range (BVR) air combat. The BVR Gym addresses the limitations of existing environments by providing high-fidelity simulations based on the open-source flight dynamics simulator JSBSim, tailored specifically for the BVR air combat domain. This medium-difficulty summary highlights the paper’s key contributions and applications. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Air combat tactics are crucial in beyond-visual-range (BVR) air combat, where long-range missiles are often used first. The BVR Gym is a new way to investigate potential tactics using reinforcement learning. It provides high-fidelity simulations based on JSBSim, which is open-source and specific to the BVR air combat domain. |
Keywords
* Artificial intelligence * Reinforcement learning