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Summary of Bvr Gym: a Reinforcement Learning Environment For Beyond-visual-range Air Combat, by Edvards Scukins et al.


BVR Gym: A Reinforcement Learning Environment for Beyond-Visual-Range Air Combat

by Edvards Scukins, Markus Klein, Lars Kroon, Petter Ögren

First submitted to arxiv on: 26 Mar 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper presents the BVR Gym, a reinforcement learning environment designed to investigate potential air combat tactics in beyond-visual-range (BVR) air combat. The BVR Gym addresses the limitations of existing environments by providing high-fidelity simulations based on the open-source flight dynamics simulator JSBSim, tailored specifically for the BVR air combat domain. This medium-difficulty summary highlights the paper’s key contributions and applications.
Low GrooveSquid.com (original content) Low Difficulty Summary
Air combat tactics are crucial in beyond-visual-range (BVR) air combat, where long-range missiles are often used first. The BVR Gym is a new way to investigate potential tactics using reinforcement learning. It provides high-fidelity simulations based on JSBSim, which is open-source and specific to the BVR air combat domain.

Keywords

* Artificial intelligence  * Reinforcement learning