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Summary of Fine-tuning Pre-trained Language Models to Detect In-game Trash Talks, by Daniel Fesalbon et al.


Fine-Tuning Pre-trained Language Models to Detect In-Game Trash Talks

by Daniel Fesalbon, Arvin De La Cruz, Marvin Mallari, Nelson Rodelas

First submitted to arxiv on: 19 Mar 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper explores the issue of toxic behavior and abuse among players in online games, including its impact on in-game performance and overall well-being. It also discusses the role of pre-trained language models in detecting and classifying such messages. The study employs BERT (Base-uncased), BERT (Large-uncased), and GPT-3 models to classify toxicity levels in DOTA 2 game chats, achieving state-of-the-art performance. This research demonstrates the potential of pre-trained language models for addressing online hate speech and toxic behavior.
Low GrooveSquid.com (original content) Low Difficulty Summary
The study looks at how people behave badly while playing games online and how it affects them. It also talks about if special computer programs can help fix this problem by recognizing mean messages. The researchers took chat messages from a popular game, labeled them as not mean, a little mean, or very mean, and then tested some famous AI models to see if they could do better than humans at picking out the bad messages. This study shows that these special computer programs can be really good at helping solve this problem.

Keywords

* Artificial intelligence  * Bert  * Gpt