Summary of Planning with a Learned Policy Basis to Optimally Solve Complex Tasks, by Guillermo Infante et al.
Planning with a Learned Policy Basis to Optimally Solve Complex Tasks
by Guillermo Infante, David Kuric, Anders Jonsson, Vicenç Gómez, Herke van Hoof
First submitted to arxiv on: 22 Mar 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: Artificial Intelligence (cs.AI)
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| Summary difficulty | Written by | Summary |
|---|---|---|
| High | Paper authors | High Difficulty Summary Read the original abstract here |
| Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The proposed approach leverages successor features to develop a policy basis for solving sequential decision problems with non-Markovian reward specifications. By combining subpolicies that solve well-defined subproblems, the method generates an optimal solution without additional learning, achieving global optimality in both deterministic and stochastic environments. The approach is particularly effective in tasks described by finite state automata (FSA), where the same set of subproblems are involved. |
| Low | GrooveSquid.com (original content) | Low Difficulty Summary This research proposes a new way to solve complex decision-making problems. By breaking down big challenges into smaller, more manageable parts, scientists can create a “policy basis” that helps computers make smart decisions. This method is especially useful when there are many small problems to solve at once, like in games or simulations. |




