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Summary of Offline Imitation Of Badminton Player Behavior Via Experiential Contexts and Brownian Motion, by Kuang-da Wang et al.


Offline Imitation of Badminton Player Behavior via Experiential Contexts and Brownian Motion

by Kuang-Da Wang, Wei-Yao Wang, Ping-Chun Hsieh, Wen-Chih Peng

First submitted to arxiv on: 19 Mar 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper proposes a novel hierarchical offline imitation learning model called RallyNet for replicating badminton player behaviors from offline matches. This approach is essential for strategic development and benefits players by allowing them to develop strategies before matches. The RallyNet model captures decision dependencies using contextual Markov decision processes, generates context as the agent’s intent in the rally, and leverages Geometric Brownian Motion (GBM) to introduce an inductive bias for learning player behaviors. By linking player intents with interaction models using GBM, RallyNet provides insights for sports analytics. The model is validated on the largest available real-world badminton dataset, outperforming offline imitation learning methods and turn-based approaches by at least 16% in mean rule-based agent normalization score.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper creates a new way to learn how professional badminton players make decisions during matches. This helps other players develop their own strategies before playing. The approach uses a special kind of math called contextual Markov decision processes and another method called Geometric Brownian Motion (GBM). It allows the model to understand how players interact with each other during a match. The researchers tested this approach on a large dataset of professional badminton matches and found it was more effective than existing methods.

Keywords

* Artificial intelligence