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Summary of Incentivized Learning in Principal-agent Bandit Games, by Antoine Scheid et al.


Incentivized Learning in Principal-Agent Bandit Games

by Antoine Scheid, Daniil Tiapkin, Etienne Boursier, Aymeric Capitaine, El Mahdi El Mhamdi, Eric Moulines, Michael I. Jordan, Alain Durmus

First submitted to arxiv on: 6 Mar 2024

Categories

  • Main: Machine Learning (stat.ML)
  • Secondary: Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed framework extends traditional bandit problems by incorporating repeated interactions between a principal and an agent with misaligned objectives. The principal influences the agent’s decisions using incentives that add up to its rewards, aiming to maximize its total utility. We present nearly optimal learning algorithms for the principal’s regret in both multi-armed and linear contextual settings.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper introduces a new framework where a principal tries to influence an agent’s decisions by offering incentives. The goal is to learn what incentives work best to get the desired outcome, considering real-world applications like healthcare or taxation. It presents algorithms that can help the principal minimize regret in different situations and tests these ideas with experiments.

Keywords

* Artificial intelligence