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Summary of A Competition Winning Deep Reinforcement Learning Agent in Microrts, by Scott Goodfriend


A Competition Winning Deep Reinforcement Learning Agent in microRTS

by Scott Goodfriend

First submitted to arxiv on: 12 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper presents a significant breakthrough in the field of Real-Time Strategy (RTS) games, where a Deep Reinforcement Learning (DRL) agent, RAISocketAI, wins the IEEE microRTS competition for the first time. This achievement is remarkable, considering that previous winners were scripted agents. The DRL algorithm was trained without performance constraints and consistently defeated prior champions in benchmark tests. The winning strategy involves iteratively fine-tuning the base policy and transferring learning to specific maps. These approaches can be used to economically train future DRL agents.
Low GrooveSquid.com (original content) Low Difficulty Summary
In simple terms, a team of researchers created an AI agent that can play a popular computer game better than previous winners. This is special because those winners were already great at playing the game, but this new AI can learn and improve on its own. The researchers used a type of machine learning called Deep Reinforcement Learning to create the winning AI. They made it work by letting it practice and adjust to different situations in the game.

Keywords

* Artificial intelligence  * Fine tuning  * Machine learning  * Reinforcement learning