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Summary of Just Cluster It: An Approach For Exploration in High-dimensions Using Clustering and Pre-trained Representations, by Stefan Sylvius Wagner and Stefan Harmeling


Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations

by Stefan Sylvius Wagner, Stefan Harmeling

First submitted to arxiv on: 5 Feb 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper proposes a representation-centric perspective on exploration in reinforcement learning, viewing it as a density estimation problem. The authors investigate the effectiveness of clustering representations for exploration in 3-D environments, finding that even random features can be clustered effectively to count states, but pre-trained DINO representations are more effective when the environment becomes visually complex due to their pre-trained inductive biases. The method is evaluated on VizDoom and Habitat environments, showing that it surpasses other well-known exploration methods.
Low GrooveSquid.com (original content) Low Difficulty Summary
The paper looks at how to make decisions in a game or virtual world by exploring different options. It’s like trying to find the best way through a maze! The authors come up with a new way of thinking about this problem, where they treat the decision-making process as a puzzle that needs to be solved. They test their idea on two different environments and show that it works really well.

Keywords

* Artificial intelligence  * Clustering  * Density estimation  * Reinforcement learning