Summary of Augmenting Offline Reinforcement Learning with State-only Interactions, by Shangzhe Li and Xinhua Zhang
Augmenting Offline Reinforcement Learning with State-only Interactions
by Shangzhe Li, Xinhua Zhang
First submitted to arxiv on: 1 Feb 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: None
GrooveSquid.com Paper Summaries
GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!
Summary difficulty | Written by | Summary |
---|---|---|
High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary In this paper, researchers explore a novel approach for reinforcement learning when rewards are unavailable, but observations from the environment are accessible. They propose a method that leverages conditional diffusion models to generate high-return trajectories and blends them with offline data using a stitching algorithm. This augmented data can be applied to various downstream reinforcement learners, demonstrating superior performance over state-of-the-art methods. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Reinforcement learning is getting smarter! Imagine playing a game where you get feedback on what’s happening, but not what you’re doing right or wrong. That’s basically the challenge this paper tackles. They develop a way to use observations from the environment to improve offline data, making it easier for machines to learn and make good decisions. |
Keywords
* Artificial intelligence * Reinforcement learning