Summary of T-dgr: a Trajectory-based Deep Generative Replay Method For Continual Learning in Decision Making, by William Yue et al.
t-DGR: A Trajectory-Based Deep Generative Replay Method for Continual Learning in Decision Making
by William Yue, Bo Liu, Peter Stone
First submitted to arxiv on: 4 Jan 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: Artificial Intelligence (cs.AI); Neural and Evolutionary Computing (cs.NE)
GrooveSquid.com Paper Summaries
GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!
Summary difficulty | Written by | Summary |
---|---|---|
High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary Deep generative replay has gained attention for continual learning in decision-making tasks, addressing catastrophic forgetting by generating trajectories from previous experiences. However, existing methods rely on autoregressive models, which accumulate errors. We propose a non-autoregressive approach using a generative model that generates task samples conditioned on trajectory timesteps. Our method achieves state-of-the-art performance on the average success rate metric among continual learning methods in the Continual World benchmarks. By leveraging GitHub (https://github.com/WilliamYue37/t-DGR), we provide an open-source implementation. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Imagine a computer that can keep learning new things without forgetting what it already knows! This is called “continual learning.” To make this possible, scientists created a way to generate new examples from previous experiences. The problem was that these generated examples had errors that added up over time. We invented a new method that solves this problem and allows the computer to keep learning and improving. Our approach does better than others in tests, showing its potential for real-world applications. |
Keywords
* Artificial intelligence * Attention * Autoregressive * Continual learning * Generative model