Summary of Representing 3d Shapes with Probabilistic Directed Distance Fields, by Tristan Aumentado-armstrong et al.
Representing 3D Shapes with Probabilistic Directed Distance Fields
by Tristan Aumentado-Armstrong, Stavros Tsogkas, Sven Dickinson, Allan Jepson
First submitted to arxiv on: 10 Dec 2021
Categories
- Main: Computer Vision and Pattern Recognition (cs.CV)
- Secondary: Machine Learning (cs.LG)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This research paper proposes a novel shape representation called Directed Distance Fields (DDFs) that enables fast differentiable rendering within an implicit architecture. DDFs map an oriented point to surface visibility and depth, allowing for efficient rendering and extraction of surface geometry features like normals and curvatures. The authors also introduce probabilistic DDFs (PDDFs) to model inherent discontinuities in the underlying field. The method is applied to tasks such as fitting single shapes, unpaired 3D-aware generative image modeling, and single-image 3D reconstruction, demonstrating strong performance with simple architectural components. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary This paper creates a new way to show shapes in 3D using “directed distance fields”. This lets computers quickly calculate how things look from different angles and extract important details like surface shape and texture. The method also helps handle tricky problems where the shape is not smooth or continuous. The researchers tested this on tasks like fitting shapes, generating images, and reconstructing 3D objects from a single image. |