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Summary of Game Of Llms: Discovering Structural Constructs in Activities Using Large Language Models, by Shruthi K. Hiremath and Thomas Ploetz


Game of LLMs: Discovering Structural Constructs in Activities using Large Language Models

by Shruthi K. Hiremath, Thomas Ploetz

First submitted to arxiv on: 19 Jun 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Computation and Language (cs.CL)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes a new approach for human activity recognition in smart homes by identifying underlying building blocks using large language models. The traditional method assumes a constant window length, which is not suitable for smart home scenarios where activities vary in duration and frequency. By recognizing these building blocks, the authors aim to improve the recognition of short-duration and infrequent activities. They propose a new procedure that uses these building blocks to model activities, ultimately enhancing activity monitoring in smart homes.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper is about using big language models to figure out how people behave at home. Right now, people are trying to recognize what people are doing by looking at small chunks of time, but this doesn’t work well for things that happen quickly or only sometimes. The authors want to find the basic building blocks of activities, like taking a shower or watching TV, and use those to understand what’s happening in smart homes.

Keywords

» Artificial intelligence  » Activity recognition