Summary of Exploring Flexible Scenario Generation in Godot Simulator, by Daniel Peraltai et al.
Exploring Flexible Scenario Generation in Godot Simulator
by Daniel Peraltai, Xin Qin
First submitted to arxiv on: 24 Dec 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper proposes an innovative approach to ensuring the safety of cyber-physical systems (CPS) by reconstructing testing scenarios using the open-source game engine, Godot. The authors developed a pipeline that enables the creation of testing scenes directly from provided images of scenarios, which can then be deployed within simulated environments to assess CPS. This method offers a scalable and flexible solution for testing CPS in realistic environments. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary This paper helps keep cyber-physical systems safe by creating lots of test scenarios. Right now, people use special languages to describe these scenarios so they can generate many different situations. But this can be tricky because it’s hard to come up with all the possible scenarios. The authors of this paper came up with a new way to make test scenarios using a game engine called Godot. They took pictures of different scenarios and used them to build virtual scenes that can be tested to see if they’re safe. |