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Summary of A Single Online Agent Can Efficiently Learn Mean Field Games, by Chenyu Zhang et al.


A Single Online Agent Can Efficiently Learn Mean Field Games

by Chenyu Zhang, Xu Chen, Xuan Di

First submitted to arxiv on: 5 May 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Multiagent Systems (cs.MA)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper proposes a novel online single-agent model-free learning scheme to solve mean field games (MFGs) without requiring prior knowledge of the state-action space, reward function, or transition dynamics. The approach enables a single agent to learn mean field Nash equilibria (MFNE) using online samples, updating its policy through the value function (Q) while evaluating the mean field state (M) using the same batch of observations. Two variants are developed: off-policy and on-policy QM iteration, which efficiently approximate fixed-point iteration (FPI). Numerical experiments confirm the efficacy of the proposed methods.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper helps us understand how big groups of people make decisions together. It’s hard to solve this problem because we need to know what each person is doing at every moment and how they will react to others. The new way it proposes doesn’t require all that information. Instead, one person can learn how the group will behave using little bits of information from their own experiences. This method has two versions: one that works even when things don’t go exactly as planned, and another that only works if everything goes just right. The paper shows through examples that this new way is a good solution.

Keywords

» Artificial intelligence