Summary of A Simple, Solid, and Reproducible Baseline For Bridge Bidding Ai, by Haruka Kita et al.
A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI
by Haruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi, Shin Ishii
First submitted to arxiv on: 14 Jun 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The paper presents an innovative approach that combines existing methods to excel in contract bridge, a cooperative game that has become a benchmark in artificial intelligence (AI) research. The study showcases how this simple yet effective method outperforms current state-of-the-art methodologies against WBridge5, a leading benchmark and multiple-time World Computer-Bridge Championship winner. The authors’ approach is notable for its simplicity and ability to cooperate with partners effectively, making it a strong foundation for future bridge AI research. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary Artificial intelligence (AI) researchers have been trying to beat the best contract bridge players, but they’ve never succeeded. This paper shows that by combining some old ideas, we can actually win at bridge! It’s like using a simple recipe to make a delicious cake – it works! The scientists used their method to play against WBridge5, which is like playing against the World Chess Champion. And guess what? Their approach worked amazingly well and even beat some of the best AI systems out there. This is an important breakthrough that will help us create better AI players in the future. |