Summary of Finite-time Convergence and Sample Complexity Of Actor-critic Multi-objective Reinforcement Learning, by Tianchen Zhou et al.
Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning
by Tianchen Zhou, FNU Hairi, Haibo Yang, Jia Liu, Tian Tong, Fan Yang, Michinari Momma, Yan Gao
First submitted to arxiv on: 5 May 2024
Categories
- Main: Machine Learning (cs.LG)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The paper tackles the under-explored multi-objective reinforcement learning (MORL) problem by introducing an innovative actor-critic algorithm named MOAC. This algorithm iteratively makes trade-offs among conflicting reward signals to find a policy. The authors provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. The approach has two salient features: mitigating cumulative estimation bias using an optimal common gradient descent direction, and initializing policy gradients with samples from the environment. This enhances the practicality and robustness of MOAC. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The paper introduces a new algorithm called MOAC that helps solve multi-objective reinforcement learning problems. These types of problems happen when we have multiple goals or rewards in a situation. The authors show how their algorithm can find a good solution by balancing these conflicting goals. They also prove that their algorithm works well and provide some guarantees about how fast it will work. |
Keywords
* Artificial intelligence * Gradient descent * Reinforcement learning