Summary of Gamegen-x: Interactive Open-world Game Video Generation, by Haoxuan Che et al.
GameGen-X: Interactive Open-world Game Video Generation
by Haoxuan Che, Xuanhua He, Quande Liu, Cheng Jin, Hao Chen
First submitted to arxiv on: 1 Nov 2024
Categories
- Main: Computer Vision and Pattern Recognition (cs.CV)
- Secondary: Artificial Intelligence (cs.AI)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The proposed GameGen-X model is a diffusion transformer designed for generating and interactively controlling open-world game videos. It simulates various game engine features, such as characters, environments, actions, and events, allowing for high-quality open-domain generation. The model also provides interactive controllability, predicting and altering future content based on the current clip. To achieve this, GameGen-X undergoes a two-stage training process, comprising foundation model pre-training and instruction tuning. The model is trained on an Open-World Video Game Dataset, the largest dataset for open-world game video generation and control, which consists of over a million diverse gameplay video clips from over 150 games with informative captions. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The GameGen-X model can generate high-quality open-domain game videos by simulating various game engine features. It also allows users to interactively control the generated content. This is achieved through a two-stage training process, which includes pre-training and instruction tuning. The model uses an Open-World Video Game Dataset, which is the largest dataset for this type of task. |
Keywords
» Artificial intelligence » Diffusion » Instruction tuning » Transformer