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Summary of Instruction-driven Game Engine: a Poker Case Study, by Hongqiu Wu and Xingyuan Liu and Yan Wang and Hai Zhao


Instruction-Driven Game Engine: A Poker Case Study

by Hongqiu Wu, Xingyuan Liu, Yan Wang, Hai Zhao

First submitted to arxiv on: 17 Oct 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Software Engineering (cs.SE)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes, leveraging Next State Prediction as a task. The IDGE allows users to create games simply by natural language instructions, significantly lowering the barrier for game development. By training the IDGE in a curriculum manner that progressively increases its exposure to complex scenarios, we address the gap between stability and diversity. Our initial progress lies in developing an IDGE for Poker, which supports a wide range of poker variants and allows for highly individualized new poker games through natural language inputs.
Low GrooveSquid.com (original content) Low Difficulty Summary
The IDGE project lets people create their own video games by giving instructions to a special AI model. This makes it easy for anyone to make a game without needing programming skills or experience. The team trained the AI model to predict what would happen next in a game based on player actions, which is important because small mistakes could ruin the gameplay experience. They started with a poker game and created a system that can play many different versions of poker, even allowing people to invent their own new games using just words.

Keywords

» Artificial intelligence  » Large language model