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Summary of Efficient Learning in Chinese Checkers: Comparing Parameter Sharing in Multi-agent Reinforcement Learning, by Noah Adhikari and Allen Gu


Efficient Learning in Chinese Checkers: Comparing Parameter Sharing in Multi-Agent Reinforcement Learning

by Noah Adhikari, Allen Gu

First submitted to arxiv on: 29 May 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper explores the application of multi-agent reinforcement learning (MARL) in the competitive perfect-information homogenous game of Chinese Checkers. The authors develop a new MARL environment, variable-size, six-player Chinese Checkers, which supports traditional rules including chaining jumps. They demonstrate that MARL with full parameter sharing outperforms independent and partially shared architectures. This achievement is significant as it marks the first implementation of Chinese Checkers that remains faithful to the true game.
Low GrooveSquid.com (original content) Low Difficulty Summary
Chinese Checkers is a classic board game where players move pieces to capture their opponent’s pieces. Researchers used artificial intelligence (AI) to create a new version of the game called variable-size, six-player Chinese Checkers. This AI game is different because it has six players and allows for bigger moves. The researchers also showed that this AI game helps machines learn better than when each machine learns alone.

Keywords

» Artificial intelligence  » Reinforcement learning