Summary of A Survey on Large Language Model-based Game Agents, by Sihao Hu et al.
A Survey on Large Language Model-Based Game Agents
by Sihao Hu, Tiansheng Huang, Fatih Ilhan, Selim Tekin, Gaowen Liu, Ramana Kompella, Ling Liu
First submitted to arxiv on: 2 Apr 2024
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary This paper provides a comprehensive overview of Large Language Model (LLM)-based game agents, which aim to advance Artificial General Intelligence (AGI) by empowering game agents with human-like decision-making capabilities. The study introduces the conceptual architecture of LLM-based game agents, comprising six functional components: perception, memory, thinking, role-playing, action, and learning. The authors survey existing representative LLM-based game agents documented in the literature, showcasing methodologies and adaptation agility across various genres of games, including adventure, communication, competition, cooperation, simulation, and crafting & exploration games. The paper concludes by outlining future research directions in this emerging field. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary This study explores how to make computer game characters smarter and more human-like. It looks at a type of artificial intelligence called Large Language Models (LLMs) that can learn from playing games. The researchers describe the basic structure of LLM-based game agents, which have six main parts: seeing, remembering, thinking, pretending, taking action, and learning. They also review existing examples of LLM-based game agents and how they perform in different types of games. Finally, the study suggests areas where more research is needed to make these game agents even better. |
Keywords
» Artificial intelligence » Large language model