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Summary of Dialogue Action Tokens: Steering Language Models in Goal-directed Dialogue with a Multi-turn Planner, by Kenneth Li et al.


Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner

by Kenneth Li, Yiming Wang, Fernanda Viégas, Martin Wattenberg

First submitted to arxiv on: 17 Jun 2024

Categories

  • Main: Computation and Language (cs.CL)
  • Secondary: Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
A novel Dialogue Action Tokens (DAT) approach is proposed to adapt language model agents for planning goal-directed dialogues by treating each utterance as an action. This game-like framework leverages reinforcement learning techniques to predict continuous action vectors for controlled generation in each round, addressing the issue of language degradation under reward optimization. The DAT-steered LLaMA model outperforms GPT-4 on the Sotopia platform for social simulations, and is also applied to steer an attacker language model in a novel multi-turn red-teaming setting, revealing potential new attack surfaces.
Low GrooveSquid.com (original content) Low Difficulty Summary
Dialogue Action Tokens (DAT) is a way to make language models better at planning conversations. It works by treating each thing someone says as a move in a game, which helps the model learn what actions to take next. This approach was tested on a platform that simulates social situations and found to be more effective than another popular model, GPT-4. DAT can also be used to make an attacker model more sophisticated, revealing new ways that language models could be used maliciously.

Keywords

» Artificial intelligence  » Gpt  » Language model  » Llama  » Optimization  » Reinforcement learning