Summary of Simpo: Simple Preference Optimization with a Reference-free Reward, by Yu Meng et al.
SimPO: Simple Preference Optimization with a Reference-Free Reward
by Yu Meng, Mengzhou Xia, Danqi Chen
First submitted to arxiv on: 23 May 2024
Categories
- Main: Computation and Language (cs.CL)
- Secondary: Machine Learning (cs.LG)
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary A novel approach to preference optimization in reinforcement learning from human feedback (RLHF) is proposed, aiming to simplify and stabilize the training process. SimPO, a more effective and efficient method, replaces traditional reward functions by utilizing the average log probability of a sequence as an implicit reward. This design improvement eliminates the need for a reference model, reducing computational requirements. Additionally, a target reward margin is introduced to enhance performance. Comparing SimPO to existing methods across various models (Mistral, Llama 3, Gemma 2) and benchmarks (AlpacaEval 2, MT-Bench, Arena-Hard), the results show significant improvements without increasing response length. For instance, SimPO outperforms DPO by up to 6.4 points on AlpacaEval 2 and by up to 7.5 points on Arena-Hard. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary SimPO is a new way to make computers learn from people’s preferences. It makes the process easier and faster. Instead of using complicated reward functions, SimPO uses a simple idea: it tries to predict the probability of a sequence of words. This helps the computer generate better responses. The method also allows for more control over the responses, making them shorter or longer as needed. The results show that SimPO works well and outperforms other methods in many cases. |
Keywords
» Artificial intelligence » Llama » Optimization » Probability » Reinforcement learning from human feedback » Rlhf