Loading Now

Summary of Near-optimal Regret in Linear Mdps with Aggregate Bandit Feedback, by Asaf Cassel and Haipeng Luo and Aviv Rosenberg and Dmitry Sotnikov


Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback

by Asaf Cassel, Haipeng Luo, Aviv Rosenberg, Dmitry Sotnikov

First submitted to arxiv on: 13 May 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper explores Reinforcement Learning (RL) in scenarios where receiving individual rewards is impractical. The authors focus on RL with Aggregate Bandit Feedback (RL-ABF), which provides feedback at the end of an episode, rather than after each action. Building upon prior work in tabular settings, this study extends RL-ABF to linear function approximation and proposes two efficient algorithms: a value-based optimistic algorithm utilizing a Q-functions ensemble and randomization technique, and a policy optimization algorithm employing a novel hedging scheme over the ensemble.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper is about teaching machines to make good decisions without getting individual rewards for each step. Instead, they get feedback at the end of an episode. The researchers are working on a way to use this method in situations where we can’t give rewards after every action. They developed two new ways to do this: one that uses many different versions of Q-functions and randomizes its choices, and another that optimizes policies using a special kind of averaging.

Keywords

» Artificial intelligence  » Optimization  » Reinforcement learning