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Summary of Piper: Primitive-informed Preference-based Hierarchical Reinforcement Learning Via Hindsight Relabeling, by Utsav Singh et al.


PIPER: Primitive-Informed Preference-based Hierarchical Reinforcement Learning via Hindsight Relabeling

by Utsav Singh, Wesley A. Suttle, Brian M. Sadler, Vinay P. Namboodiri, Amrit Singh Bedi

First submitted to arxiv on: 20 Apr 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
Piper, a novel approach to hierarchical reinforcement learning, leverages preference-based learning to learn a reward model and relabel higher-level replay buffers. This relabeling-based method mitigates non-stationarity in existing approaches, demonstrating impressive performance across challenging sparse-reward tasks. The primitive-in-the-loop approach generates feedback using environmental rewards, replacing human-in-the-loop methods. Primitive-informed regularization prevents degenerate solutions by conditioning high-level policies to generate feasible subgoals for low-level policies. Extensive experiments show Piper achieves over 50% success rates in robotic environments where other baselines fail.
Low GrooveSquid.com (original content) Low Difficulty Summary
Piper is a new way for robots and computers to learn from experience. It helps them make good decisions even when there’s no human around to tell them what to do. Piper uses something called preference-based learning, which lets it figure out what makes sense. This helps it avoid getting stuck in bad habits. The team tested Piper on lots of challenging tasks and found that it was really good at solving problems, especially when other approaches failed.

Keywords

» Artificial intelligence  » Regularization  » Reinforcement learning