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Summary of Mastering Chinese Chess Ai (xiangqi) Without Search, by Yu Chen et al.


by Yu Chen, Juntong Lin, Zhichao Shu

First submitted to arxiv on: 7 Oct 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This research paper presents a high-performance Chinese Chess AI that can compete at an elite level without relying on search algorithms. The AI achieves exceptional performance, exceeding systems based on Monte Carlo Tree Search (MCTS) by over 1,000 times and those using AlphaBeta pruning by more than 100 times. The training system combines supervised learning to create a human-like AI with reinforcement learning to further enhance its strength. The study also explores various techniques, including the use of Transformer architecture, possible moves as features, selective opponent pools, and value estimation with cutoff (VECT), which improve the training process.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper makes a Chinese Chess AI that can play really well without using special searching methods. This AI is very strong, beating most other systems by a lot! To make this AI work, researchers combined two types of learning: one to create a basic AI and another to make it even stronger. They also tried different approaches to see what works best, such as using new computer architectures or selecting the right opponents.

Keywords

» Artificial intelligence  » Pruning  » Reinforcement learning  » Supervised  » Transformer