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Summary of Ltlf Synthesis on First-order Agent Programs in Nondeterministic Environments, by Till Hofmann et al.


LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

by Till Hofmann, Jens Claßen

First submitted to arxiv on: 1 Oct 2024

Categories

  • Main: Artificial Intelligence (cs.AI)
  • Secondary: Logic in Computer Science (cs.LO)

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High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The paper presents a novel approach to synthesizing policies for high-level agent programs expressed in Golog, a language that incorporates nondeterministic programming constructs. Unlike traditional methods that assume full control or rely on incremental search, this work addresses scenarios where environmental nondeterminism significantly influences program outcomes. The synthesis problem involves deriving a policy that realizes a given Golog program while ensuring the satisfaction of a temporal specification expressed in Linear Temporal Logic on finite traces (LTLf) across all possible environmental behaviors. By leveraging first-order action theories and game-theoretic methods, the authors construct a finite game arena that encapsulates program executions and tracks the satisfaction of the temporal goal. Experimental results demonstrate the feasibility of this approach in domains with unbounded objects and non-local effects. This work bridges agent programming and temporal logic synthesis, providing a framework for robust agent behavior in nondeterministic environments.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper is about creating rules for computer programs that can adapt to changing situations. The programs are written in a special language called Golog that allows for uncertainty and unexpected events. The goal is to find the best way to make decisions based on these uncertain scenarios. The researchers use a game-theoretic approach to solve this problem, which involves setting up a simulated environment where the program can play out different possibilities. They tested their method in various scenarios and found it worked well even when dealing with complex objects and non-local effects. This work brings together two fields – computer programming and logic reasoning – to create more robust and flexible programs.

Keywords

» Artificial intelligence