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Summary of Lt3sd: Latent Trees For 3d Scene Diffusion, by Quan Meng et al.


LT3SD: Latent Trees for 3D Scene Diffusion

by Quan Meng, Lei Li, Matthias Nießner, Angela Dai

First submitted to arxiv on: 12 Sep 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper presents LT3SD, a novel latent diffusion model for generating large-scale 3D scenes. While previous diffusion models excelled in object generation, they were limited when extended to complex scenes. The authors address this by introducing a latent tree representation that encodes geometry and detail at multiple scales. This allows them to learn a generative process in the latent space, modeling scene components at each resolution level. To synthesize large-scale scenes, LT3SD is trained on scene patches, enabling the generation of arbitrary-sized outputs through shared diffusion generation across multiple patches. The paper demonstrates the effectiveness of LT3SD for unconditional 3D scene generation and probabilistic completion for partial observations.
Low GrooveSquid.com (original content) Low Difficulty Summary
This research paper introduces a new way to create realistic 3D scenes using a computer model called LT3SD. Currently, there are models that can generate individual objects or small areas of a scene, but they struggle when it comes to creating large and complex scenes. The authors developed a new method that breaks down the scene into smaller parts and then combines them to create a realistic 3D environment. They tested this method on various types of scenes and showed that it can effectively generate large-scale scenes with different sizes and qualities.

Keywords

» Artificial intelligence  » Diffusion  » Diffusion model  » Latent space