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Summary of Npga: Neural Parametric Gaussian Avatars, by Simon Giebenhain et al.


NPGA: Neural Parametric Gaussian Avatars

by Simon Giebenhain, Tobias Kirschstein, Martin Rünz, Lourdes Agapito, Matthias Nießner

First submitted to arxiv on: 29 May 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI); Graphics (cs.GR)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
Neural Parametric Gaussian Avatars (NPGA) is a data-driven approach to create high-fidelity, controllable avatars from multi-view video recordings. The method uses 3D Gaussian splatting for efficient rendering and inherits the topological flexibility of point clouds. Unlike previous work, NPGA conditions avatar dynamics on neural parametric head models (NPHM), rather than mesh-based 3DMMs. To learn fine-scale expression-dependent details, NPGA distills backward deformation fields into forward deformations compatible with rasterization-based rendering. Per-Gaussian latent features condition each primitive’s dynamic behavior, and Laplacian terms regularize increased expressivity. The method is evaluated on the NeRSemble dataset, achieving a 2.6 PSNR improvement over previous state-of-the-art avatars on self-reenactment tasks. NPGA also demonstrates accurate animation capabilities from real-world monocular videos.
Low GrooveSquid.com (original content) Low Difficulty Summary
Imagine having digital versions of human heads that look super realistic and can be controlled to show different emotions or expressions. This is called creating “avatars” and it’s important for making virtual components a part of our daily lives. Building these avatars is challenging because they need to look real and be able to move in sync with the video recording used to create them. In this research, scientists developed a new approach called Neural Parametric Gaussian Avatars (NPGA) that uses videos recorded from different angles to create high-quality avatars. This method can make accurate animations from real-world videos and is better than previous methods at creating realistic and controllable avatars.

Keywords

» Artificial intelligence