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Summary of Hierarchical Auto-organizing System For Open-ended Multi-agent Navigation, by Zhonghan Zhao et al.


Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

by Zhonghan Zhao, Kewei Chen, Dongxu Guo, Wenhao Chai, Tian Ye, Yanting Zhang, Gaoang Wang

First submitted to arxiv on: 13 Mar 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: None

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
A novel framework for navigating complex environments in Minecraft is proposed, leveraging multi-agent systems and Long Short-Term Memory (LLM) networks. The HAS framework auto-organizes groups of agents to complete tasks, featuring a hierarchical system for planning and execution, an intra-communication mechanism for dynamic group adjustment, and a multi-modal information platform for perception. The framework is evaluated through a series of navigation tasks in Minecraft, including searching and exploring, aiming to develop embodied organizations that simulate human-like organizational structures.
Low GrooveSquid.com (original content) Low Difficulty Summary
Minecraft agents can work together or alone to achieve goals. But, it’s hard to get them to talk and work together effectively. This paper creates a special framework called HAS that helps groups of smart agents (LLM-based) navigate the Minecraft world. The framework has three main parts: 1) planning and execution; 2) adjusting groups as needed; and 3) using multiple senses like vision, text, and sound to understand goals. It’s tested in Minecraft with tasks like searching and exploring.

Keywords

» Artificial intelligence  » Multi modal