Loading Now

Summary of Unsupervised Salient Patch Selection For Data-efficient Reinforcement Learning, by Zhaohui Jiang et al.


Unsupervised Salient Patch Selection for Data-Efficient Reinforcement Learning

by Zhaohui Jiang, Paul Weng

First submitted to arxiv on: 10 Jan 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI)

     Abstract of paper      PDF of paper


GrooveSquid.com Paper Summaries

GrooveSquid.com’s goal is to make artificial intelligence research accessible by summarizing AI papers in simpler terms. Each summary below covers the same AI paper, written at different levels of difficulty. The medium difficulty and low difficulty versions are original summaries written by GrooveSquid.com, while the high difficulty version is the paper’s original abstract. Feel free to learn from the version that suits you best!

Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
A novel deep reinforcement learning (DRL) method, called SPIRL, is proposed to improve the sample efficiency of vision-based DRL. The approach relies on pre-trained Vision Transformer models that learn to reconstruct images from randomly-sampled patches, enabling the detection and selection of salient patches. These patches are then processed by an attention module within the RL agent. Experimental results demonstrate the data-efficiency of SPIRL on Atari games, outperforming state-of-the-art methods including traditional model-based approaches and keypoint-based models.
Low GrooveSquid.com (original content) Low Difficulty Summary
A new way to make deep reinforcement learning (DRL) work better is proposed. It’s called SPIRL, and it uses special computer vision models that can learn from incomplete images. These models are trained to fill in missing pieces of an image, which helps them figure out what the important parts of the image are. The important parts are then used by a DRL agent to make decisions. Tests show that this approach is more efficient than other ways of doing DRL and works well on games like Atari.

Keywords

» Artificial intelligence  » Attention  » Reinforcement learning  » Vision transformer