Summary of Scale-adaptive Balancing Of Exploration and Exploitation in Classical Planning, by Stephen Wissow et al.
Scale-Adaptive Balancing of Exploration and Exploitation in Classical Planning
by Stephen Wissow, Masataro Asai
First submitted to arxiv on: 16 May 2023
Categories
- Main: Artificial Intelligence (cs.AI)
- Secondary: None
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Summary difficulty | Written by | Summary |
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High | Paper authors | High Difficulty Summary Read the original abstract here |
Medium | GrooveSquid.com (original content) | Medium Difficulty Summary The paper proposes a new algorithm for balancing exploration and exploitation in automated planning, which is an important problem in game tree search. The authors draw inspiration from the Multi-Armed Bandit (MAB) literature, but adapt it to suit the needs of classical planning. Specifically, they develop GreedyUCT-Normal, a Monte Carlo Tree Search (MCTS)/Trial Based Heuristic Tree Search (THTS) algorithm that incorporates UCB1-Normal bandit. This approach handles distributions with different scales by considering reward variance, resulting in improved performance compared to existing algorithms. |
Low | GrooveSquid.com (original content) | Low Difficulty Summary The new algorithm helps find more plans with fewer node expansions, making it a useful tool for agile classical planning. The authors show that their approach outperforms Greedy Best First Search and existing MCTS/THTS-based algorithms. |