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Summary of Fedcross: Intertemporal Federated Learning Under Evolutionary Games, by Jianfeng Lu et al.


FedCross: Intertemporal Federated Learning Under Evolutionary Games

by Jianfeng Lu, Ying Zhang, Riheng Jia, Shuqin Cao, Jing Liu, Hao Fu

First submitted to arxiv on: 22 Dec 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Distributed, Parallel, and Cluster Computing (cs.DC); Computer Science and Game Theory (cs.GT)

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
The proposed intertemporal incentive framework, FedCross, addresses the challenges posed by dynamic mobile networks with high mobility, intermittent connectivity, and bandwidth limitation in Federated Learning (FL). By migrating interrupted training tasks to feasible mobile devices, FedCross ensures the continuity of FL tasks. The framework consists of two stages: Stage 1 addresses task allocation across regions under resource constraints using a multi-objective migration algorithm, while Stage 2 utilizes a procurement auction mechanism to allocate rewards among base stations and incentivize sustained user participation.
Low GrooveSquid.com (original content) Low Difficulty Summary
FedCross helps mobile devices train collaboratively without worrying about their movement. It does this by migrating interrupted training tasks to other devices that are available and have enough resources. This is important because frequent migrations can cause high communication overhead, which slows down the learning process. The framework has two parts: first, it decides which devices should receive which tasks based on how much resource they have left. Then, it uses a special auction system to give rewards to base stations that provide good models and encourage them to keep participating.

Keywords

» Artificial intelligence  » Federated learning