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Summary of Solami: Social Vision-language-action Modeling For Immersive Interaction with 3d Autonomous Characters, by Jianping Jiang et al.


SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters

by Jianping Jiang, Weiye Xiao, Zhengyu Lin, Huaizhong Zhang, Tianxiang Ren, Yang Gao, Zhiqian Lin, Zhongang Cai, Lei Yang, Ziwei Liu

First submitted to arxiv on: 29 Nov 2024

Categories

  • Main: Computer Vision and Pattern Recognition (cs.CV)
  • Secondary: Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper introduces SOLAMI, an end-to-end Social vision-Language-Action (VLA) Modeling framework for Immersive interaction with 3D autonomous characters. The framework is designed to generate multimodal responses (speech and motion) based on user input, enabling social interaction between humans and 3D characters. SOLAMI consists of three aspects: a unified social VLA architecture, an interactive multimodal dataset called SynMSI, and an immersive VR interface. Experimental results show that the framework produces more precise and natural character responses with lower latency, aligning with user expectations.
Low GrooveSquid.com (original content) Low Difficulty Summary
Imagine having conversations with robots or characters in video games that feel like talking to a real person. This paper is about creating those kinds of interactions. They developed a new system called SOLAMI that lets 3D characters understand and respond to people’s actions, words, and emotions. This system can be used in virtual reality (VR) to create more realistic interactions between humans and machines. The researchers tested their system and found that it works well, producing responses that are natural and precise.

Keywords

» Artificial intelligence