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Summary of Scaling Laws For Pre-training Agents and World Models, by Tim Pearce et al.


Scaling Laws for Pre-training Agents and World Models

by Tim Pearce, Tabish Rashid, Dave Bignell, Raluca Georgescu, Sam Devlin, Katja Hofmann

First submitted to arxiv on: 7 Nov 2024

Categories

  • Main: Machine Learning (cs.LG)
  • Secondary: Artificial Intelligence (cs.AI)

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GrooveSquid.com Paper Summaries

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Summary difficulty Written by Summary
High Paper authors High Difficulty Summary
Read the original abstract here
Medium GrooveSquid.com (original content) Medium Difficulty Summary
This paper investigates the impact of scale on embodied agent performance in domains like robotics and video games. By pre-training generative learning objectives on large offline datasets and using imitation learning or world modeling, researchers have seen significant improvements in agent behavior. The study reveals that power laws, similar to those found in language modeling, exist in world modeling and imitation learning. However, the coefficients of these laws are influenced by factors like tokenizers, tasks, and architectures, which has implications for optimizing model sizes and data.
Low GrooveSquid.com (original content) Low Difficulty Summary
This paper looks at how making models bigger and using more data can help embodied agents do better jobs. Researchers have already seen this work well in areas like robotics and video games. The study shows that there are rules about how performance improves as you add more model parts or data, but these rules depend on things like what kind of language the agent uses and what it’s trying to learn.

Keywords

» Artificial intelligence